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Test recording
Tickerdle — Wordle-for-stock-tickers walkthrough
21,730 ms · 7 pixels changed
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export async function test(page, baseUrl, screenshotPath, stepLogger) {
const shot = (n, slug) => screenshotPath.replace('.png', `-${n}-${slug}.png`);
const settle = () => page.waitForLoadState('networkidle').catch(() => {});
const base = baseUrl || 'https://tickerdle.org';
await page.route('**/*', (route) => {
const u = route.request().url();
if (/email-decode|cloudflareinsights|googletagmanager|google-analytics|hotjar|fullstory|posthog/.test(u)) return route.abort();
return route.continue();
});
stepLogger.log('Scenario 1: name-entry gate');Checks run
Notes from the demo run
AI-generatedTickerdle by u/I3arny (also Buy-me-a-coffee handle 'GamesByBarni') is a Wordle clone for S&P 500 stock tickers: 6 tries to guess a 1-5-letter ticker, tile-flip feedback (green/yellow/grey), on-screen keyboard, a Leaderboard, multiple game modes (daily, Endless, H/L), and a name-only social gate before the leaderboard. The product is a one-screen game that loads in <1s, plays in 60s, and has a live online-user counter ('2 online') in the banner.
- Name-only social gate — no email, no passwordThe only friction before playing is typing a name for the leaderboard. No email, no captcha, no verify. The lowest-possible-bar entry pattern for a daily game; Tickerdle starts collecting daily-streak data from the first session with zero account overhead.
- Three game modes (Daily / Endless / H-L) + live online counterBottom of How-To-Play surfaces 'Try Endless or H/L mode for more', and the banner shows '2 online' updating live. Most Wordle clones ship daily-only and feel empty after the day's puzzle; Tickerdle pre-empts the 'now what' question with two more modes AND a presence signal.
- On-screen keyboard mirrors mobile UX on desktopQWERTY keyboard rendered as on-screen buttons (Q-W-E-R-T-Y-U-I-O-P / A-S-D-F-G-H-J-K-L / ENTER-Z-X-C-V-B-N-M-⌫) means the same input layer works for desktop mouse, mobile tap, and physical keyboard. Cross-platform without UA branching.
- How-To-Play is a scroll-anchor, not a modal'Scroll to How to Play ↓' / 'Scroll back up to play ↑' uses page anchors instead of an overlay modal. New players read at their own pace; returning players never see it. Smart for daily-cadence games where the same user comes back hundreds of times.
- Name input has no max-length / profanity check visible on the gateAnyone can register any name onto the leaderboard. A maxLength + a small 'pick a clean username' caption would save moderation time as the game scales.
- Buy-me-a-coffee link is the only monetisation surfaceThe dev clearly built this for fun (handle: 'GamesByBarni'), but for a viral-prone game, a one-line 'Premium: unlimited Endless mode for $2/mo' would slot in naturally between the keyboard and the buy-me-coffee. Currently the only path to support the dev is a one-time donation, which has worse LTV than a $2 subscription.
- No share-result-as-emoji-grid (Wordle's actual viral mechanic)Classic Wordle's '🟩🟨⬛' share-tile-result string is what made it spread; Tickerdle's flip-tile feedback is on-screen but isn't a copyable share string. Adding 'Share your result' to the post-win screen could meaningfully boost organic discovery.
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