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Test recording
Klugo — app walkthrough
77,001 ms · 136,565 pixels changed
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export async function test(page, baseUrl, screenshotPath, stepLogger) {
const shot = (n, slug) => screenshotPath.replace('.png', `-${n}-${slug}.png`);
const SCROLL_THROUGH = "(async () => { const ease = t => 1 - Math.pow(1 - t, 3); const max = Math.max(0, document.body.scrollHeight - window.innerHeight); if (max < 40) return; const anim = (a, b, ms) => new Promise(res => { const t0 = performance.now(); const step = now => { const p = Math.min(1, (now - t0) / ms); window.scrollTo(0, a + (b - a) * ease(p)); p < 1 ? requestAnimationFrame(step) : res(); }; requestAnimationFrame(step); }); await anim(0, max, 1300); await new Promise(r => setTimeout(r, 300)); await anim(max, 0, 700); })()";
await page.context().setExtraHTTPHeaders({ 'User-Agent': 'Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/132.0.0.0 Safari/537.36' });
await page.route('**/cdn-cgi/scripts/**', function (r) { r.abort(); }).catch(function () {});
await page.route('**/*sentry*/**', function (r) { r.abort(); }).catch(function () {});
await page.route('**/connect.facebook.net/**', function (r) { r.abort(); }).catch(function () {});
// ── 1. Public landing (context) ───────────────────────────────────────────
stepLogger.log('Scenario 1: Klugo landing page');
await page.goto(baseUrl, { waitUntil: 'domcontentloaded' });Checks run
Notes from the demo run
AI-generatedKlugo's onboarding is the best part of the product: four short steps (topic, level, daily goal, handle) and you land on a dashboard that already has 200 coins, a streak counter and eight learning tracks staged. We signed up with email+password, confirmed via the link, walked all five tabs, and completed a real lesson question end to end, which graded correctly and awarded 50 XP on the spot.
- Onboarding earns the data it asks forEvery one of your four onboarding steps visibly changes the dashboard afterwards - topic sets the first track, the daily goal shows as '0 /5M'. Nothing is asked for and then ignored, which is rarer than it should be.
- Lesson grading feels instantSelecting an answer and pressing Check returned the 'Correct!' panel with an explanation and the XP counter ticking 0 to 50 in under a second. That moment is the product, and it lands.
- Locked leaderboard is an honest empty state'Complete 10 lessons to join your first league - 0 / 10' is much better than an empty table. The user knows exactly what unlocks it.
- Answer options are button[role=radio], not plain buttonsOur first pass clicked them with a normal button selector and every click silently no-opped - Check stayed disabled and three consecutive frames came out identical. Real users are fine, but any screen reader or automation that looks for a radiogroup wrapper will struggle; there is no role=radiogroup parent around the options.
- Quitting a lesson silently discards the XP you just earnedWe answered one question correctly (50 XP shown), left the lesson, and the dashboard was back to 0 XP / 0 streak. The 'Your progress won't be saved' copy is in the quit dialog, but the XP counter had already animated up, so it reads as a loss rather than a warning.
7 visual changes
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