Recording of the visual regression run on thegamelog.app · GameLog — app walkthrough.

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Test recording

GameLog — app walkthrough

71,161 ms · 724,573 pixels changed

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export async function test(page, baseUrl, screenshotPath, stepLogger) {
  // ─── EB Chromium bootstrap ─────────────────────────────────────────────────
  await page.context().setExtraHTTPHeaders({ 'User-Agent': 'Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/132.0.0.0 Safari/537.36' });
  for (const pattern of [
    '**/cdn-cgi/scripts/**/email-decode.min.js',
    '**/cdn-cgi/scripts/**/cloudflare-static/**',
    '**/sentry-cdn.com/**',
    '**/browser.sentry-cdn.com/**',
    '**/cdn.segment.com/**',
    '**/connect.facebook.net/**',
  ]) {
    await page.route(pattern, function (r) { r.abort(); }).catch(function () {});
+164 more lines — claim the test to get the full code.

Checks run

Run
✓
Visual
55.73%
Text
—
DOM
✓
Network
+253 −121
Console
✓
A11y
A
Perf
44 over
URL
✓
Variables
—
Full report
Log in →
724,573
Diff px
1m 11s
Duration
A
Accessible
WCAG 2.2 · 98
A
Fast
Web Vitals · 100

Notes from the demo run

AI-generated

GameLog is a clean, tightly-scoped early-beta game tracker: a Tinder-style swipe deck (Discover) drives the core loop, backed by a profile-centric taste card, a global catalog search, a community activity feed, and curated lists. Visual design is dark, high-contrast, gradient-accented, and consistent across every surface. Sign-in is a single email+password form living inline on /app/profile with no separate route.

Highlights
  • Real community activity
    The Activity feed pulled genuine posts from the founder himself (@jesse) reviewing Dead Cells 5 stars and building lists (Cyberpunk 2077, Gimmick!) -- this is a live, populated beta, not an empty shell.
  • Explainable Taste Match
    Each discovery card shows a percentage match plus concrete reasons ("Similar to games you saved", "Matches your favorite genres", "Popular on your platforms") -- rare transparency for a recommendation feature at this stage.
  • Swipe deck advances correctly on every action
    Save, Want to Play, and Skip each produced a genuinely new card (Dungeons of Dreadrock to Deltarune to System Shock 2 to Disco Elysium), confirming the core interaction loop works end to end.
Friction points
  • Password field not exposed as an ARIA textbox
    The sign-in password <input type="password"> is wrapped in a <label> but is not resolvable via getByRole("textbox") in Playwright/most a11y tooling -- only getByLabel or a raw CSS selector reaches it. Minor a11y-tooling gap worth a look since it also affects screen-reader form navigation semantics on some assistive tech.
  • Sign-in confirmation is slow to settle
    After submitting valid credentials, the authenticated UI (Sign out button, profile content) took several seconds to replace the sign-in form -- a fast client-side optimistic state change while the Supabase round trip completes would make the transition feel snappier.

7 visual changes

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57,311 test runs recorded · 1,174 products tested with Lastest

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